"It was a dark and stormy night." When
you can use that sentence at the beginning of a review, you KNOW there
are going to be problems.
It looks like Sonic and Robotnik are finally
going to go one- on-one, with an electronically zombified Sally in attendance.
By the bottom of page three, Sonic has been blasted to particles by a half-dozen
SWATbots. On the facing page, BTW, is an ad for the live action remake
of "101 Dalmatians" with Glenn Close as Cruella DeVil. Ivo Robotnik,
have I got a girl for you!
Quick cut to Chez Penders, where son Stephen
is complaining about HIS dying, at least in the video game sense.
He and Ken's niece, Jessica, head off for school unaware of the gloved
hand reaching out for them from the TV screen. On the other side
of the glass, a frustrated Sonic tries making sense of his location.
Quick cut back to Mobius where Robotnik prepares
to do away with the rest of the freedom fighters. Quick cut back
to the intermediate zone (get used to the jump cuts, gang). The kids
return from school and Sonic senses someone at the other end of wherever
he is. Unable to cross over to their side, he ends up pulling Stephen
and Jessica into wherever he is. Once again, as in "The Dream Zone"
(Sonic #43), Sonic loses his hip-cool vocabulary
and begins speaking in tongues: "The surrounding energy surged to the point
where I was able to make contact with you. Now the energy surges
are coalescing at another point!" Sonic and the kids head for that
other point, without benefit of a yellow brick road.
As part of an economy drive, Robotnik plans
to launch the remaining freedom fighters into orbit aboard the same rocket
that will carry a "network of killer satellites" into orbit above Mobius.
Sally, BTW, has been placed "in the rocket's lower level but I wouldn't
worry about her." In fact, nobody gives her a thought for the next
17 pages. Sonic and the kids materialize on the rocket's scaffolding.
The grudge match between Robotnik and Sonic is postponed while SWATbots
take the two kids hostage. Sonic breaks out of the temporary stalemate
and whisks Stephen and Jessica to the rocket's control room. While
he tries to figure out how to abort the launch, Robotnik is left to contemplate
the portal through which the three emerged. Sonic manages to stop
the countdown by what amounts to sheer dumb idiot luck, but upon returning
to the portal he and the kids get sucked in.
Once on the other side, they find Robotnik,
Snively and a bunch of SWATbots. They also find that Stephen and
Jessica have been drawn in a manga-esque style with huge eyebrows; Jessica,
however, lacks the big huge enormous eyes with gigantic pupils and about
four highlights per eye. Seems Robotnik's been a busy little boy,
bringing in several versions of himself from multiple universes to construct
a gigantic robot of himself. Stephen guesses all this in a moment
because he's watched so much "Star Trek"; Sonic is confused because of
the reference to "Space Trek" which was probably done to placate the legal
beagles at Archie
and/or Paramount. The three are taken prisoner and end up sharing
a cell with...well, they're never really identified by their full names.
There's a black-haired guy named Mori and a blond named Jerry. Employees
of Sega, I can only suppose. Meanwhile, Robotnik figures out that
the "multi-dimensional portal to our world" was created by Mori and Jerry
"in the act of creating so-called entertainment." Hey, it's ROBOTNIK'S
phrase, not mine! Unfortunately, the Doctor doesn't have much time
to gloat before the alternative Robotniks begin to turn on him. Meanwhile
(got whiplash yet?), Sonic, the kids, and the Sega employees get busted
out by what turns out to be a redhead in a walkaround Robotnik suit, possibly
Jennifer Hunn of Sega in a thankless cameo. With a vast reluctance,
Sonic rescues Robotnik from himself (or should that be "his selves"?).
The only way to wrap up this story is to punch in an access code on a control
panel that just happens to resemble a gigantic Sega game pad. Being
a 90s kinda kid, Stephen knows the codes. The code shuts down the
SWATbots; I tried it on my Game Gear and it didn't do a thing. The
giant Robotnik...well, that never DID become a serious part of the plot
any more than the killer satellites. After Jerry and Mori guess that
they can send Sonic and Robotnik back where they came from, Sonic says
farewell to the kids and makes the return trip. He happens to find
Sally and Tails and the group having escaped from the rocket, about which
more later, while Stephen and Jessica grab another game cart. They
also get credit for their contributions on Freddy's "Sonic Live!" page,
and they get drawings published on the Fan Art page, proving once again
it's not what you know but who you know.
This story was probably doomed from the moment
Ken Penders took the title from the 1993 Arnold Schwarzenegger bomb, "The
Last Action Hero." In that film, a boy named Danny (no relation)
uses a "magic ticket" to find himself in the latest Arnold-style action
movie. Whether or not it was an interesting premise for a film, the
end result was a disaster. Most critics agreed that the film had
no clear direction--it didn't know whether it wanted to BE an Arnold movie
or a SPOOF of an Arnold movie. Something of the same aimlessness
is on display in this story.
When I first read the premise I thought it
would go in either one of two directions: either real people would find
themselves inside the world of a video game (as in Disney' "Tron") or else
the game characters would find themselves in the real world (as in Woody
Allen's "The Purple Rose of Cairo"). Ken ends up banishing everyone
to a "neither world" which is neither like reality nor the games nor even
like the animated Mobius. This was a fatal miscalculation.
Introducing humans into the game grid might
have posed some problems, but nothing that couldn't have been thought through.
Bringing Sonic and Robotnik into the real world, however, would have been
rife with possibilities. While Stephen and Jessica try to introduce
Sonic to their lifestyle (in scenes reminiscent of E.T. discovering television
and beer), Robotnik could decide to take over Earth. As a character
from a video game he'd be in a position to do it, too. Since he and
Sonic owe their corporeality to negative electrons striking phosphors on
a TV screen, he could use his devious mind to figure out a way to tap into
ambient electromagnetic energy and microwaves and make himself as formidable
a foe as the shape-shifting T-1000 from "Terminator 2". Until Stephen
and Jessica save the world using...refrigerator magnets. Seriously!
The magnets would have a major disruptive influence on the electrons in
Robotnik's body (something the kids would discover when Sonic is seriously
weakened the closer he gets to the family fridge). So it's easy to
imagine Stephen and
Jessica, armed with a handful of tacky refrigerator magnets and hurling
them at Robotnik like a couple of ninjas throwing shurikens, cutting him
down to size and enabling Sonic to subdue him and return to their own reality.
There were certainly a couple of stories in
the situation that Ken COULD have told, and which would have worked far
better than the one he DID tell. But neither improvements in art
(having seen Ken's artwork for an issue of "Star Trek: The Next Generation"
I know that he's no slouch as a portraitist) nor in writing could have
corrected the most basic flaw in the piece.
I've been regularly corresponding with a member
of this list. Well, actually, he's been writing fan mail to Princess
Sally and I've been sending them along ;-) . He
has said repeatedly that his life on Earth is boring and that if he could
get to Mobius he'd go there in a heartbeat. I don't think this impulse
should be ignored. This, after all, is what's at the heart of fandom:
the fact that fictional characters can become so real that people recognize
them as distinct personalities. They consider them to be as real
and as knowable as people in their own lives. In short, they CARE
about the characters.
This is nothing new; people have been feeling
this way about fictional characters for centuries. Hamlet asks "What's
Hecuba to him, or he to Hecuba?" when one of the dramatic players weeps
for a fictional character. At some point, everyone has encountered
in fiction characters who have taken on just such a reality, whether it's
Huckleberry Finn, Walter Mitty, or Bigwig, Fiver and the rest of the rabbits
in Richard Adams' "Watership Down." This is a valuable resource,
it helps fuel such success as the comic book enjoys and, sadly, Ken Penders
and Archie are squandering it.
In looking back on this story, I was reminded
of the words of a producer of another Hollywood film, "Heaven's Gate,"
which cost $35 million in 1980 and was aptly summarized in one review as
"an unqualified disaster." In surveying the audience at a preview
of the film, Stephen Bach realized that they were dead silent ("comatose
with boredom" as he put it) because "not one of them had been made to CARE
about what was happening on that screen." [Final Cut, p. 361, emphasis
original]. Sonic fans care deeply about Sonic and Tails and, yes,
they care about the soon-to-be-late Princess Sally. Had they been
made to care about Stephen and Jessica or the Sega people to an equal degree,
the story would have been different.
This is a prequel/sequel to "Last Game Cartridge
Hero". Having watched David Letterman use a "monkey cam", Rotor devises
a Walrus Cam; actually, it's a small video camera that attaches to his
tool belt and which can send images back to Knothole. The team sans
Sonic then heads out to deal with some approaching SWATbots, only to be
captured instead. Meanwhile, in a special guest appearance, Larry
Lynx arrives in Knothole. I came on board kind of late so I missed
his initial appearance. But there's no way he can miss Robotnik's
visage on a monitor in Rotor's deserted hut. Before Larry suffers
a full-blown panic attack, he spots something on another monitor: a bunch
of Mobians in training. He heads out there (don't ask me how he knows
where to go to find them), and runs into Sally's old team from her miniseries,
along with another one-shot creature making a cameo, Cyril the Eagle.
He puts some SWATbots out of commission by relying on his jinx karma, which
doesn't seem to affect the other freedom fighters. To make a short
story shorter, they liberate Sally and the others from the rocket.
In gratitude, Sally promotes everyone to B-Team status with Larry as leader.
This is storytelling at its simplest: get
from point A to point B nice and easy. Art Mawhinney's visuals are
perfect as always. The fact that Larry came back for this one and
has been promoted gives me reason to hope that there MAY be a chance for
the return of Fiona Fox.
One further point about Art's drawings of
Sally. She's looking good these days. In one sense, that's
a bad sign. When Mad Magazine did their parody of the film version
of Erich Segal's book "Love Story," they stated that the Ali McGraw character
was suffering from "old movie disease". It's a condition where the
more beautiful you look, the closer to death you are. By the time
the Ali character is in the hospital dying, "the color has come back to
her cheeks, the mascara has come back to her eyes, and her teeth have all
straightened!" In a sense, Sally's beauty has marked her for death.
In tracking down a lead in his search for the
King's Sword, Knuckles finds a remote hut in the Great Forest. The
owner, who apparently doesn't believe in keeping a watchdog, instead keeps
a nasty one-eyed beastie called a Devil Watcher. Knuckles tries feeding
him a felled tree, only to watch it disappear. Other security measures
include two leopard-like Blood Beasts, a square- jawed Berserker with bigger
pecs than Dolly Parton, a Grim Reaper and a dragon. Knuckles decides
to try thinking his way out of this one based on the words of the Ancient
Walkers from the previous story. Realizing that the one thing all
these creatures have in common is that they're characters from Mobian fairy
tales, Knuckles states outright that they're illusions and apologizes to
his host for intruding. The creatures fade and Knuckles confronts
the resident, Merlin Prower. Yes, there IS a family resemblance.
Merlin identifies himself as a Charlatan, once in the service of the King
(and now presumably retired). He says he doesn't know where the Sword
is, but suggests that the Knuckster try asking someone in the Land of Dark,
which doesn't appear on any AAA Trip-tiks.
Fans have agreed that this is the best story
in the issue, and it's easy to see why. They care about Knuckles
getting the sword if it'll help the King to recover. And the fact
that we're introduced to someone who's an obvious relative of Tails is
an unbeatable hook.
But does anybody else harbor a mistrust of
Merlin? He is, after all, a charlatan. Charlatans are by definition
those who claim to know more than they do. By extension, he may not
be telling all that he DOES know. Does anyone else expect to see
Merlin popping up later on, and in an unflattering light? Knuckles,
given his unfamiliarity with the Knothole crew, unaware of the surname
"Prower", and not seeing the resemblance to Sonic's friend Tails, doesn't
make the connection. That kind of monumental cluelessness qualifies
him to be a comic book publisher.