![[#42 Cover]](covers/sonic42.jpg)
Given the changes that will be happening to the story, Kent goes
for stability and opens with a cozily familiar sight: Sonic and Knuckles
trying to pound the snot out of each other. Freddy helpfully tags along
and supplies information that we would have gleaned had we read the Death
Egg saga--it may not have made a major impact on the plotline but it does
leave a lot of small potholes in the road. In between blows, we learn
that Robotnik tried yet again to filch Knuckles' chaos emerald and that
Sonic knows about the spare one Knuckles acquired in "Crash of the Titans".
He wants Knuckles to cut loose with the spare as a way of treating King
Acorn. Tails arrives and hastens along the exposition that King Acorn
has been rescued from the Zone of Silence but is suffering from an advanced
case of crystalysis. Sonic manages to shut Tails up about some development
from SonicQuest #1 (as a way to boost sales,
no doubt). Knuckles, however, has a highly-developed sense of sales resistance
and turns Sonic down flat. Back at Knothole, Sonic delivers some extra
power rings to Sally and again muzzles Tails about something. The power
rings having failed to revive the king, Uncle Chuck suggests some alternative
medicine. Sal explains that she believes her father wasn't wearing the
genuine crown of the Acorn kings when he was nabbed by Robotnik. An ancient
scroll is trotted out, which indicates that the true crown may be located
in the Hall of Limbo. Next step: get enough power rings to fire up Sonic's
brain cells so he can get to the Hall.
Early next morning Sonic, Sally and Tails rendezvous with the
"spy network" from "Rise of Robotropolis". Sleuth, the McGruff the Crime
Dog clone, arrives on the scene and almost immediately arouses Sally's
suspicions. Guess what, campers: he's working the wrong side of the storyline,
as he brings in a welcoming committee of SWATbots, with a roboticized Fly
Fly Freddy providing air cover. It looks like Sleuth's got the drop on
the Knothole gang, but he gets dropped on by Bunnie instead. Unfortunately,
everybody's so busy punching each other out that nobody's got a spare moment
for retrieving a fresh power ring. Sonic makes time and just before he's
zapped by Freddy (the insect, not the editor), Knuckles drops in and takes
out Freddy before you can say "Help me!" [mandatory movie reference for
Ken Penders' benefit]. Sonic uses a move I've never seen before to finish
mopping up the SWATbots and Knuckles presents Sally with the spare Chaos
Emerald he swore 8 pages ago he'd never part with.
One quick exposition from Uncle Chuck later, they try using the
Emerald to restore the King to normal. No go; it only makes things worse.
Well, that's one way to kill 14 pages. Now it's up to Sonic to use the
power ring to boost his brain with regard to the business about the Hall
of Limbo. After a nice panel that reminds me of some of the artwork of
the old posters for the Fillmore in San Francisco (if you have to ask,
you weren't from the Sixties), he declares that the King's sword has something
to do with it. Hey, try muddling the plot with even more of these mystical
doo-dads. Crowns, swords, what next, the royal Lava Lite? Knuckles touchingly
volunteers to undertake the quest for the sword, telling Sally "You shouldn't
have to lose your father twice." Uh, anyone want to tell Red what the
Princess is REALLY going to lose come issue #47?
Sonic Art: Rabbot art by Rabat. No, it's not a failure of the
spell-checker. Elysaar Khoury Rabat of Morocco supplies a drawing of Bunnie.
Well, we've wrapped up the Chaos story and so, in the words of
Bill Cosby, "I told you that story to tell you this one" as we immediately
segue to...
Very nice opening sequence in the first page revealing a very improbable
development: Knuckles perched uneasily on an open seat attached to the
side of the SeaFox, with Tails at the helm. What, Rotor couldn't have
installed a proper sidecar? Couldn't he have at least attached a seat
belt? How about one of those horse collar arrangements you see on rollercoasters?
Anyway, Tails supplies over a page of exposition taking in "Tttriple Tttrouble,"
"Ring of Truth" and "Southern Crossover". Nice to see K&K have done
their homework and anchored this story to ones that have gone before.
Speaking of "Southern Crossover" that's Tails' destination: Athair's crater
in Downunda. They eventually run into the old dude and if you thought
things were weird up until now, strap yourself down.
The Ancient Walkers reappear; this time, just the masks and no
dinosaur suits. It helps. Knuckles and Tails get hurled past some faces
that look like they belong on the Mobian equivalent of a deck of Magic
cards: a black cat, a crow/raven and a goat who are supposed to be (respectively?)
a "sorceror" [sic], a wizard and an alchemist, along with what looks like
a disreputable Tails with a few years on him, a white rabbit and a horse
in armor (a charlatan, an enchantress, and a paladin--THAT one you can
look up yourself). The ride ends and Knuckles is determined to go it alone.
Part of the declamation by the Ancient Walkers goes: "With patience and
fortitude a blade of steel thou may embrace." Hmmm, "embrace" a blade
of steel...OK, folks, place your bets: who thinks that the King's sword
is going to end up somehow being Sally's ticket to the harp farm?
I know that just about anything would have been an improvement
over the mediocrity that was "And One Shall Save Him" -- OK, with the possible
exception of "Sonic Shot II". But WOW! The crew at Archie has really
kicked out the jams for this one! Despite numerous digressions and editorial
boxes, Kent keeps the narrative moving with very few dead spots. And there's
the saving grace of Mawhinney's artwork for when things threaten to bog
down: nothing happens in the top panel on page 5, but the expression on
Sally's face more than compensates. It's a crime that we haven't been
getting this level of writing and artwork on a regular basis up until now,
and it's all the worse because this current milieu only has eight more
issues to run before the readers have a Brave New World thrust upon them.
Just when the gang at Archie looks like they've finally got a handle on
the OLD world!
The story line, and the Sonic comics generally for that matter,
have never been known for having a particularly high mumbo-jumbo quotient.
Now all of a sudden we're up to our necks in magical objects, rhyming prophecies
and archetypal characters. Looks like I'd better keep my copy of Joseph
Campbell handy again. I don't want to say that this was the only way the
Archie gang could figure out to bring the Sonic saga to some kind of satisfactory
conclusion--heck, I'm having to resort to it myself in my fanfic--but this
far along they haven't made any missteps on a path that could leave the
story looking rather ridiculous. Kind of like the business with the Chaos
emerald -- after chasing after it for all those pages, it doesn't work
anyway. But that's an issue for another issue.
Sonic-Grams: only one page, with very little hype from Freddy.
He doesn't even mention #43, all the while keeping
our attention on the SonicQuest series and
the Sonic LIVE! Special issue. B. J. Kvito
of Worthington, Ohio, wants to see (among other things) stories about "Knuckles'
and Sally's shared childhood." At the rate things are going, however,
the only way that's going to happen will be in flashback, as Knuckles indulges
in misty watercolor memories of the way we were.... Speaking of which,
unless something's come up, #43 is supposed
to be the major flashback/origins issue. THAT I want to see!